Anonymous asked: Her there, Mr. Gillen. In Über #17's afterward, you mentioned panel structure. Something that, coincidentally, I first noticed through Garth Ennis's use of mostly five panel pages. My question is this: How do you determine the amount of panels a page requires? I used to think something like that would vary wildly, but that can't be the case. Not when there's this much routine.
Okay, this became a bit of an essay, so I’m going to put most of it beneath a cut. It’s all really off the top of my head, so apologies for rambling, typos, etc.
Worth noting that before I write anything else here, there’s a lot of implicit assumptions behind what sort of comic I’m describing, and the effect you’re looking for.
The standard rule of deciding on panels is that there’s one action per panel. Some people would add “per character” to that. Use those math to work out the panel count.
Also worth noting that not all writers call number of panels, but even if they don’t tell the artist it, they’re doing that sort of internal math to work out how much they can fit on a page.
The trick is doing maths on choosing what that action is, and what actions are actually necessary. There’s an exercise that Tony Lee once told me - which I believe he got from JMS - which involves telling an artist or writer how long a set bit of story is. The story is, roughly…
More of the usual brilliance from one Kieron Gillen.
ROBYN HOOD #1 — DOWNLOAD link!
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